Visual HMI Studio for ESP32-P4
ForgeUI
Design. Preview. Deploy.
Build professional LVGL interfaces visually and run them on real ESP32-P4 hardware.
- 01Design
- 02Preview
- 03Export
- 04Run
Visual workflow proof
What you design is what you deploy.
The physical ESP32-P4 implementation is used as the visual reference during development, keeping the editor, preview, generated LVGL, and target output closely aligned.

ForgeUI editor canvas.

Matching ForgeUI browser preview.

Matching interface running on the ESP32-P4 target.
Canvas ≈ Browser Preview ≈ Generated LVGL ≈ Physical ESP32-P4
Core capabilities
One focused interface workflow.
Visual UI Builder
Arrange and configure interface elements on a visual canvas.
Browser Preview
Review interface layout and behavior before moving to hardware.
LVGL 9 Export
Generate LVGL 9 interface source for the target project.
Build and Flash
Build firmware and flash the development target from one workflow.
Interactive Controls
Configure supported controls and review their interaction states.
Wi-Fi and Storage Tools
Use integrated tools for network and storage development tasks.
Developed and physically validated on an ESP32-P4 1024 × 600 touchscreen target.
ForgeUI development uses real hardware testing to verify exported interfaces and system tools on that target.
Hardware validation describes the development target and does not imply universal ESP32-P4 board compatibility.

Validated 1024 × 600 ESP32-P4 touchscreen target.
Core workflow
Design. Preview. Deploy.
A direct path from visual composition to a result running on the development target.
- 01
Design
Compose the interface visually on the ForgeUI canvas.
- 02
Preview
Review the interface and supported interactions in the browser.
- 03
Export
Generate the LVGL 9 source for the firmware project.
- 04
Run on hardware
Build, flash, and verify the result on the physical target.
ForgeUI Studio
Start building for real hardware.
Explore the ForgeUI workflow while Studio remains in active development.