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Native Components

Network Status Card

A compact, read-only projection of authoritative network runtime state. HARDWARE VALIDATED on the current ESP32-P4 evidence ledger.

#11 — Network Status Card

Network Status Card in the implemented ForgeUI Native Component library.

A compact, read-only projection of authoritative network runtime state.

  • Connectivity health
  • Wi-Fi dashboards
  • Device commissioning
  • Remote equipment monitoring

Inspector capabilities and presentation

  • 240 × 145 default and 220 × 128 minimum stackable geometry
  • Design-time values used as initial values
  • Real SSID, IPv4 address and signal percentage at runtime
  • Connected or disconnected plus Online or Offline state

The component remains one serialized Canvas object. Browser Preview, Live Studio and Standalone Export consume its normalized semantic model while internal LVGL composition stays private.

Generated Runtime SDK family

c
void FG_Set_<NetworkStatusCard>_Connected(bool connected);
void FG_Set_<NetworkStatusCard>_Network_Name(const char * name);
void FG_Set_<NetworkStatusCard>_IP_Address(const char * ip);
void FG_Set_<NetworkStatusCard>_Signal_Strength(int32_t percent);
void FG_Set_<NetworkStatusCard>_Status_Text(const char * text);
void FG_Set_<NetworkStatusCard>_Network_Type(int32_t type);

Interaction and UserEvents

c
No UserEvents are generated.

Network Status Card is monitoring-only. Live Wi-Fi projection runs independently of the optional System Wi-Fi Manager page.

Where hooks exist, implement the exact declarations in 95_UserEvents.c. Runtime SDK calls never simulate user input.

Ownership boundary

ForgeUI owns semantic presentation, private LVGL composition, generated contracts, persisted identity, fixed storage and Browser/Live/Standalone alignment.

Browser, Live, Standalone and ESP32-P4 status

SurfaceStatus
Browser PreviewImplemented
Live StudioImplemented
Standalone ExportImplemented
Persisted identity and duplicate isolationImplemented
ESP32-P4HARDWARE VALIDATED